![]() although that would require a good understanding of matrix's and 3d space. which you could impliment into your game. ac file an then you could set up some of your own Bones for animation, and then save as your own bones file type. then load that file into your game, along with your model file, and use that as your animation.Īn alternative way to do this is to write your own animation tool, where it would load a. obj for example) and then import them into another 3D modeling program that does suport animation, then save the animations as a seperate Bones file. ![]() therfor to do animation you will probly have to export your models as a common file type(.3ds or. ac file type.Īs far as Animating your models, well from what i hear AC3D is going to support Animations soon, but not yet. ac file like a text document, this might help if you realy want to know what the format of a. Im a currently starting an game project(very early stage) similer to a Star Fox game, and i use my AC3D loader to load all the ship models i make in AC3D into the game.Īcculy i did not learn AC3D file loading form looking at the downloadble source, i learned it from looking at AC3D files them selves(although this is not such a good idea for begginners, because ac3d files arent always constant, depending on Object Location, Texture, ect.) you can open an. This is a great good place to start, although i have writtin my own AC3D file Loader that i think is less compilcated(but it is also not complete) than the source you can download, if you want i might be able to send you a modify copy of it. You can download the source code for an AC3D file loader/viewer at: Once placed you can then re-position and scale image etc within Autocad as you normally would but the difference now is that the image file is not ‘attached’ to the drawing, it is permanently part of the drawing no matter who you send it to and it will always display when they open the DWG.The request you have made isnt an easy one, i can't write a tutorial on it right now, but i can give you some information on where to start.
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